Quake III Arena already has RPG within itself:Īn online multiplayer game played by humans through their computers, which pick a name, and become known by many different people all over the world by the name they pick. If the goal is to extend the life of a solid engine and to take advantage of its GPL status, then what needs to come are news ways to think about employing QIII so that the power that already exists can be used to its maximum. In that sense Doom 3 & Quake 4 are miles ahead of Q3. Or at least that coming across one more cool looking level is like seeing sequel to a movie you've already seen 100 times. I think the run & gun phase of this engine has been taken about as far as it can go. Persistence of the game environment either to disk or to database wouldn't take a rocket scientist to master either.įor my project I expect to take 6 to 9 months to put all those things in place with the help of other programmers either as volunteers or contractors. With just a little effort and some cinematic thinking GPL Q3 could easily become an engine that supports RPG games with seamless transitions between rooms/levels/servers/cut scenes.Ī Neverwinter style camera setup where you click the floor to move the character shouldn't be hugely hard to implement. Call of Duty seems to be one of the best attempts to surround the mayhem with a "story". Which isn't surprising of course, because that's what the product as originally released was about. It's mostly one cool arena after another to run around in to blow things up. I've found very, very few attempts to tell a story though. The characters look about as blocky and "cartoony" as Q3 does which is fine because while it is role playing, the avatars in question is real enough to lose youself. And I always know i while in the game space.Ĭonsider World of Warcraft, the standard I am creating against. It s more like - that looks like a really, really good approxiamtion of skin then I've seen before, but it's not skin. It's closer to real, but not enough to make you say - hey that really looks like skin or metal. Newer engines like Q4 are so much more realistic looking that in fact it hurts the suspension of disbelief. In short, great bang that now costs no bucks. Tremulous/icculus and a mods from few other projects have given me the groundwork for what I hope will be a great online social environment RPG. The environment itself is beautiful, fast as heck even on my PIII 700 Windows desitop and my PII233 Linux dedicated server. With the release of the GPL Q3 code I pretty much dropped all work on Torque and engaged on a crash course of learning so that I could finally do a game I've had in my head for years. I've been working with Quake III as a game engone for about a month after owning the product and occsionally playing it over the last five years.
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